Researchers at the Oxford Internet Institute, University of Oxford, have found no relationship between aggressive behaviour in teenagers and the amount of time spent playing violent video games. The study used nationally representative data from British teens and their parents alongside official E. The findings were published in Royal Society Open Science.
The study is one of the most definitive to date, using a combination of subjective and objective data to measure teen aggression and violence in games. Unlike previous research on the topic, which relied heavily on self-reported data from teenagers, the study used information from parents and carers to judge the level of aggressive behaviour in their children. An important step taken in this study was preregistration, where the researchers publically registered their hypothesis, methods and analysis technique prior to beginning the research.
Video games unlikely to cause real-world violence, experts say
A cherry-picked result can add undue weight to the moral panic surrounding video games. The registered study approach is a safe-guard against this,' says Przybylski. In all, these kids reported playing 1, different games. They looked for two potential links. One was a direct relationship — that teens who spent more time playing violent video games were more aggressive. Przybylski and Weinstein had worried that earlier studies of video games might have been biased.
Many kids and adults play video games — they're not just of interest to young men.
That is, the researchers might have gone into a study expecting one particular result. If they did, they might try analyzing their data in different ways until they got that result. Such multiple analyses had been especially common in studies that found a strong link between video-game violence and teen aggression, Przybylski and Weinstein note. Perhaps these researchers had used analyses that gave them the results they had expected.
Hoping to avoid such biases, Przybylski and Weinstein registered their experiment and analyses before they started. This pre-registration is a process that lets other scientists review a study before it takes place. Peer review is an important part of science. But often it happens only at the end, once a study is over.
- Teens who play violent video games aren’t any more violent.
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A pre-registered study gets peer-reviewed twice. Experts review the study ahead of time.
This ensures that scientists will analyze their data in the best way for their experiment. That helps protect their study from bias. Later, peer reviewers will analyze the study and its findings. Still, the study only looked at a single point in time for the teen gamers. Future studies that follow gamers over months or years could help answer this question, he says. Teens may feel angry after playing video games, Przybylski says. For digital information the type stored by computers , those data typically are numbers stored in a binary code, portrayed as strings of zeros and ones.
On the internet. A term for what can be found or accessed on the internet. Peer review helps to prevent sloppy science and bad mistakes from being published. SPSS data file. References 1.
Violent Video Games Essay | Bartleby
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